![]() They must make sure everyone on their team knows the answer because at the end of their time limit - usually one minute for discussion - I will randomly choose a student from the team to answer. All teams must discuss the question because they will have a chance to steal if the first team doesn't answer correctly and they will not have more time to come up with an answer. In order to be sure that everyone is participating, I give the question and allow the teams a time limit to discuss possible answers. But other than that I don't know how to avoid this issue of piggy-backing students. If the class size is small enough, we play with teams of two. I know, I was one of those students (I'm not telling you which one). They are on a team and their teammates will take care of them. In the past I have avoided games like this because some students don't have to do any of the work. When a card such as "Randomly switch one player from each of the other teams." is selected, I use the card to make this happen.Ī random number generator on a calculator works just as well. Once the teams are established, I place the index cards on piles accordingly. Now the question is worth 2 points.įor each class I have each student's name on an index card (I use index card rather than popsicle sticks). With this I ask all teams to look over the problem one more time and ask for answers from each team again. I've been in the situation where all teams had an incorrect answer. ![]() If they answer incorrectly, the question then goes to team 2. If they answer correctly they earn 1 point and choose a Bazinga card. (2) The team with the most points must collectively do 10 pushups.Įach team starts with no points and earns one point every time they answer a question correctly. (2) The team with the least points must collectively do 10 pushups. ![]() (2) Randomly have a player from the winning team go to the losing team. (2) Randomly switch one player from each of the other teams. (3) Erase two points from one other random team. (3) Take away two points from one other random team and give them to your team. (3) Erase one1 point from all other teams. There are nine pockets, each with 3 cards in them.
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