In SurviVR, the map can be played with three difficulty modes (easy, medium, hard). Weapons like crossbows, bow and magic spells can be used all over the map, but there are special areas for sword fights, along the enemies path. The castle contains several strategic teleport areas and towers. This is an immersive tower defense experience. By using the HTC Vive controllers, the user can teleport over the castle, select different weapons and shoot. SurviVR - Castle Defender combines the First Person Shooter style with the tower defense VR game. Enjoy a rich sound experience with the environment sounds and special epic music during gameplay! Each enemy has its own sounds for attack, hit and die. Join this medieval fantasy world and defend your castle against orcs, trolls, goblins and other creatures! Use your crossbows, bow & arrow, magic spells and swords to slay the enemies!īeing in a fantasy medieval world, the game brings mythical creatures like orcs, trolls, demons, beasts, goblins, ogres and other monsters. Also, when you're not fighting, the smoothly disappearing walls let you study the everyday lives of your citizens, making Stronghold 2 the best medieval history lesson this side of the smelly-vision Viking centre in York.About This Game VR Tower Defense game for HTC Vive headset. Every interior is now detailed, so you can even install your own spiral staircases for those all-important Errol Flynn-style swordfights. Additionally, this 3D physicality means that the castle's use as an engine of war in itself can be better portrayed, with the opportunity to carefully craft killing zones. Don't expect to see an archer slowly knocking down a wall as in the original - you're going to need battering rams, climbing gear or catapults to get around those stony constructs. They function in a more accurate manner, too. Where previously constructing castles proved awkward, now towering citadels can be formed by painting walls onto the map. but in 3D" has been a standard marketing recipe since decent processors were invented, Stronghold uses its graphics for much more than merely updated aesthetics. With dozens of other elements like 'gong' gathering (assorted detritus and human poop, medieval euphemism non-fans), crime outbreaks and disease-fighting, on the economic side there's a lot more to deal with even before a blow is struck in anger.Īnd it's all done in 3D. For example, holding a medieval banquet with a single boar is clearly a little bit embarrassing - but one fully stocked with enough wine, ale, eels and hot pig for everyone will send your ratings skywards. While low levels of honour can be accrued from small tasks, such as the constant scribbling of monks' calligraphy pens, larger projects bring bigger bonuses. The new 'honour' resource is accumulated by you setting about accomplishing tasks that have a certain chivalric bent to them. For example, the aforementioned Lordiness. ![]() Stronghold 2 expands the basics in a number of ways, while trying hard to increase the depth of the simulation with altogether new features. The premise was a simple one: build and besiege castles, in an RTS-style world. ![]() Yes.īetween them, Stronghold and its skirmish-based 1.5 sequel Stronghold: Crusaders managed to be something of a sleeper hit, selling one and a half million copies to would-be castle architects and defenders. And with Stronghold 2, Firefly are attempting to bring you closer to that experience of Lordhood than previously thought possible. Being able to gorge yourself to gastric-gut-explosions? Now that's a job. ![]() One would be strange enough, but the number of monarchs whose guts have been ripped asunder by one-too-many jellied eels is frightening. Check how many rulers have their cause of death listed as consuming a 'surfeit of lampreys'. Don't just take my word for it - turn your eyes towards the secondary evidence of the history books.
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