![]() Seeing the different regions of your country expand with new buildings and additions is honestly awe-inspiring, and upgrading your infrastructure from horse-carts to trains includes the addition of railways and little steam-puffing metal machines. The world map is colorful and pops, and zooming in shows off the landscapes and structures throughout your country in vibrant detail. Making sure you keep each group happy, or at least the influential ones will affect your ability to pass policy and move your country the way you choose. Every building you create has jobs, and each job connects to an interest group that has its own needs and standard of living. For example, your farmers and woodcutters are part of the rural population, while the soldiers in your military are part of the military faction. ![]() Basically, every single person in your country is simulated and connects to a specific group that speaks for them. The final gameplay point I’ll touch upon is interest groups. Taking Chile (a recently independent country under a military junta) to the first universal voting democracy with public schools and women’s suffrage felt really good, and having to convince the population of that was so interesting. Making your own goals is part of the fun. Part of the enjoyment in Victoria 3 comes from the dynamic stories that come as your country develops and the freeform or semi-freeform objectives players can pursue. The real-time nature of Paradox games can make the level of depth daunting, but being able to pause or run the game more slowly gives players the time to understand how their actions impact their country and what options are available to them. ![]() All it took was a little patience, a lot of reading, and plenty of pausing. In the second game, I took control of Chile, a much smaller economy, and grew it to the 7th largest in the world and the leading exporter of grain and meat. My first game in Sweden saw me tanking my income, failing my citizens in many ways, and inevitably falling into a death spiral. Tooltips are available for most in-game concepts, and a series of objectives and tutorial missions make learning the gameplay flow much easier. Yes, I’m saying this grand-strategy game is accessible to newer fans of the genre, as long as they are prepared to read. The strength of Victoria 3 lies in its accessibility. This is a part of the laws that will need to be passed and can improve the well-being of your citizens or take away from it for financial gain. However, these choices will affect you later on as a society and the world at large begins to feel the moral degeneracies of utilizing other humans for profit. As a historical game, slavery is involved as something to be voted for or banned, but Paradox approaches it in a sensitive way.Ĭhoosing to utilize slavery and racial discrimination gives some negatives that do not exist with the opposing options but means you have a much higher level of control over the population at large. With many of the European countries working on their imperialist tendencies, it is up to the player how their country will engage with the decentralized nations throughout the world. Yes, imperialism is all the rage in the industrial era. However, Victoria 3 is more inwardly focused on the country under control, how it can be managed, and potentially how it can exploit other regions of the world. Previous games from Paradox typically have the player focused on “painting the map,” mainly conquering land and spreading your influence through warfare or aggressive diplomacy. Starting in the 1830s, you will control what laws are passed and how the improvements in your country are built to create the ultimate industrial paradise in whatever manner you choose. Victoria 3 puts players into the admittedly large shoes of having to control a country at the rise of the industrial revolution.
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